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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGTextureSubresourceLayout
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
RenderGraphTextureSubresource.h |
|
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RenderGraphTextureSubresource.h |
|
|
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RenderGraphTextureSubresource.h |
|
FRDGTextureSubresourceLayout()
| |
|
| Name |
FRDGTextureSubresourceLayout |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/RenderGraphTextureSubresource.h |
| Include Path |
#include "RenderGraphTextureSubresource.h" |
FRDGTextureSubresourceLayout()
FRDGTextureSubresourceLayout(const FRHITextureDesc &)
| |
|
| Name |
FRDGTextureSubresourceLayout |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/RenderGraphTextureSubresource.h |
| Include Path |
#include "RenderGraphTextureSubresource.h" |
FRDGTextureSubresourceLayout
(
const FRHITextureDesc & Desc
)
FRDGTextureSubresourceLayout(uint32, uint32, uint32)
| |
|
| Name |
FRDGTextureSubresourceLayout |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/RenderGraphTextureSubresource.h |
| Include Path |
#include "RenderGraphTextureSubresource.h" |
FRDGTextureSubresourceLayout
(
uint32 InNumMips,
uint32 InNumArraySlices,
uint32 InNumPlaneSlices
)