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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGTextureSubresourceLayout
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RenderGraphTextureSubresource.h | |||
FRDGTextureSubresourceLayout
(
const FRHITextureDesc& Desc |
RenderGraphTextureSubresource.h | ||
FRDGTextureSubresourceLayout
(
uint32 InNumMips, |
RenderGraphTextureSubresource.h |
FRDGTextureSubresourceLayout()
| Name | FRDGTextureSubresourceLayout |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphTextureSubresource.h |
| Include Path | #include "RenderGraphTextureSubresource.h" |
FRDGTextureSubresourceLayout()
FRDGTextureSubresourceLayout(const FRHITextureDesc &)
| Name | FRDGTextureSubresourceLayout |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphTextureSubresource.h |
| Include Path | #include "RenderGraphTextureSubresource.h" |
FRDGTextureSubresourceLayout
(
const FRHITextureDesc & Desc
)
FRDGTextureSubresourceLayout(uint32, uint32, uint32)
| Name | FRDGTextureSubresourceLayout |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphTextureSubresource.h |
| Include Path | #include "RenderGraphTextureSubresource.h" |
FRDGTextureSubresourceLayout
(
uint32 InNumMips,
uint32 InNumArraySlices,
uint32 InNumPlaneSlices
)