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Scope type for inserting named events on the CPU and GPU timelines.
| Name | FRDGScope_RHI |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphEvent.h |
| Include Path | #include "RenderGraphEvent.h" |
Syntax
class FRDGScope_RHI
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRDGScope_RHI
(
FRDGScopeState& State, |
RenderGraphEvent.h | ||
FRDGScope_RHI
(
FRDGScopeState& State, |
RenderGraphEvent.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Node | FRHIBreadcrumbNode * | RenderGraphEvent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BeginCPU
(
FRHIComputeCommandList& RHICmdList, |
RenderGraphEvent.h | ||
void BeginGPU
(
FRHIComputeCommandList& RHICmdList |
Nothing to do for Begin/EndGPU. | RenderGraphEvent.h | |
void EndCPU
(
FRHIComputeCommandList& RHICmdList, |
RenderGraphEvent.h | ||
void EndGPU
(
FRHIComputeCommandList& RHICmdList |
RenderGraphEvent.h | ||
TCHAR const * GetTCHAR
(
FRHIBreadcrumb::FBuffer& Buffer |
RenderGraphEvent.h | ||
void ImmediateEnd
(
FRDGScopeState& State |
RenderGraphEvent.h |