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API > API/Runtime > API/Runtime/RenderCore
| Name | FRDGScatterUploadBuilder |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/UnifiedBuffer.h |
| Include Path | #include "UnifiedBuffer.h" |
Syntax
class FRDGScatterUploadBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRDGScatterUploadBuilder() |
UnifiedBuffer.h |
Structs
| Name | Remarks |
|---|---|
| FPass |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FPassFunction | TFunction< void(FRDGScatterUploader &)> | UnifiedBuffer.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaxBytes | uint32 | UnifiedBuffer.h | ||
| Passes | TArray< FPass, SceneRenderingAllocator > | UnifiedBuffer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddPass
(
FRDGBuilder& GraphBuilder, |
Init with pre-existing destination index data, performs a bulk-copy. | UnifiedBuffer.h | |
void AddPass_PreSized
(
FRDGBuilder& GraphBuilder, |
Init with presized num scatters, expecting each to be set at a later point. | UnifiedBuffer.h | |
UE::Tasks::FTask Execute
(
FRDGBuilder& GraphBuilder |
UnifiedBuffer.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FRDGScatterUploadBuilder * Create
(
FRDGBuilder& GraphBuilder |
UnifiedBuffer.h | ||
static UE::Tasks::FTask Process
(
FRDGBuilder& GraphBuilder, |
UnifiedBuffer.h | ||
static UE::Tasks::FTask Process_PreSized
(
FRDGBuilder& GraphBuilder, |
UnifiedBuffer.h |