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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGScatterUploadBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Add
(
TArrayView< const uint32 > ElementScatterOffsets |
UnifiedBuffer.h | ||
void Add
(
uint32 Index, |
UnifiedBuffer.h |
Add(TArrayView< const uint32 >)
| Name | Add |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/UnifiedBuffer.h |
| Include Path | #include "UnifiedBuffer.h" |
void Add
(
TArrayView < const uint32 > ElementScatterOffsets
)
Add(uint32, const void *, uint32)
| Name | Add |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/UnifiedBuffer.h |
| Include Path | #include "UnifiedBuffer.h" |
void Add
(
uint32 Index,
const void * Data,
uint32 Num
)