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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGPooledBuffer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRDGPooledBuffer
(
TRefCountPtr< FRHIBuffer > InBuffer, |
RenderGraphResources.h | ||
FRDGPooledBuffer
(
FRHICommandListBase& RHICmdList, |
RenderGraphResources.h |
FRDGPooledBuffer(TRefCountPtr< FRHIBuffer >, const FRDGBufferDesc &, uint32, const TCHAR *)
| Name | FRDGPooledBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h |
| Include Path | #include "RenderGraphResources.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderGraphResources.cpp |
FRDGPooledBuffer
(
TRefCountPtr < FRHIBuffer > InBuffer,
const FRDGBufferDesc & InDesc,
uint32 InNumAllocatedElements,
const TCHAR * InName
)
FRDGPooledBuffer(FRHICommandListBase &, TRefCountPtr< FRHIBuffer >, const FRDGBufferDesc &, uint32, const TCHAR *)
| Name | FRDGPooledBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h |
| Include Path | #include "RenderGraphResources.h" |
FRDGPooledBuffer
(
FRHICommandListBase & RHICmdList,
TRefCountPtr < FRHIBuffer > InBuffer,
const FRDGBufferDesc & InDesc,
uint32 InNumAllocatedElements,
const TCHAR * InName
)