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A helper class for identifying and accessing a render graph pass parameter.
| Name | FRDGParameter |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphParameter.h |
| Include Path | #include "RenderGraphParameter.h" |
Syntax
class FRDGParameter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRDGParameter
(
EUniformBufferBaseType InMemberType, |
RenderGraphParameter.h | ||
| RenderGraphParameter.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MemberPtr | void *const | RenderGraphParameter.h | ||
| MemberType | const EUniformBufferBaseType | RenderGraphParameter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRDGBufferRef GetAsBuffer() |
RenderGraphParameter.h | ||
FRDGBufferAccess GetAsBufferAccess() |
RenderGraphParameter.h | ||
const FRDGBufferAccessArray & GetAsBufferAccessArray() |
RenderGraphParameter.h | ||
FRDGBufferSRVRef GetAsBufferSRV() |
RenderGraphParameter.h | ||
FRDGBufferUAVRef GetAsBufferUAV() |
RenderGraphParameter.h | ||
const FRenderTargetBindingSlots & GetAsRenderTargetBindingSlots() |
RenderGraphParameter.h | ||
FRDGResourceRef GetAsResource() |
RenderGraphParameter.h | ||
FRDGShaderResourceViewRef GetAsSRV() |
RenderGraphParameter.h | ||
FRDGTextureRef GetAsTexture() |
RenderGraphParameter.h | ||
FRDGTextureAccess GetAsTextureAccess() |
RenderGraphParameter.h | ||
const FRDGTextureAccessArray & GetAsTextureAccessArray() |
RenderGraphParameter.h | ||
FRDGTextureSRVRef GetAsTextureSRV() |
RenderGraphParameter.h | ||
FRDGTextureUAVRef GetAsTextureUAV() |
RenderGraphParameter.h | ||
FRDGUnorderedAccessViewRef GetAsUAV() |
RenderGraphParameter.h | ||
FRDGUniformBufferBinding GetAsUniformBuffer() |
RenderGraphParameter.h | ||
FRDGViewRef GetAsView() |
RenderGraphParameter.h | ||
FRDGViewableResource * GetAsViewableResource() |
RenderGraphParameter.h | ||
EUniformBufferBaseType GetType() |
RenderGraphParameter.h | ||
bool IsBuffer() |
RenderGraphParameter.h | ||
bool IsBufferAccess() |
RenderGraphParameter.h | ||
bool IsBufferAccessArray() |
RenderGraphParameter.h | ||
bool IsRenderTargetBindingSlots() |
RenderGraphParameter.h | ||
bool IsResource() |
RenderGraphParameter.h | ||
bool IsResourceAccessArray() |
RenderGraphParameter.h | ||
bool IsSRV() |
RenderGraphParameter.h | ||
bool IsTexture() |
RenderGraphParameter.h | ||
bool IsTextureAccess() |
RenderGraphParameter.h | ||
bool IsTextureAccessArray() |
RenderGraphParameter.h | ||
bool IsUAV() |
RenderGraphParameter.h | ||
bool IsUniformBuffer() |
RenderGraphParameter.h | ||
bool IsView() |
RenderGraphParameter.h | ||
bool IsViewableResource() |
RenderGraphParameter.h |