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Batches up RDG external resource access mode requests and submits them all at once to RDG.
| Name | FRDGExternalAccessQueue |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
| Include Path | #include "RenderGraphUtils.h" |
Syntax
class FRDGExternalAccessQueue
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRDGExternalAccessQueue() |
RenderGraphUtils.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FRDGExternalAccessQueue() |
RenderGraphUtils.h |
Structs
| Name | Remarks |
|---|---|
| FResource |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Resources | TArray< FResource, FRDGArrayAllocator > | RenderGraphUtils.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Add
(
FRDGViewableResource* Resource, |
RenderGraphUtils.h | ||
void AddUnique
(
FRDGViewableResource* Resource, |
RenderGraphUtils.h | ||
bool Contains
(
FRDGViewableResource* Resource |
RenderGraphUtils.h | ||
bool IsEmpty() |
RenderGraphUtils.h | ||
void Reserve
(
uint32 ResourceCount |
RenderGraphUtils.h | ||
void Submit
(
FRDGBuilder& GraphBuilder |
RenderGraphUtils.h |