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API > API/Runtime > API/Runtime/RenderCore
| Name | FRDGDispatchPassBuilder |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphPass.h |
| Include Path | #include "RenderGraphPass.h" |
Syntax
class FRDGDispatchPassBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRDGDispatchPassBuilder
(
FRDGDispatchPass* InPass |
RenderGraphPass.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FRDGBuilder | friend | RenderGraphPass.h | ||
| Pass | FRDGDispatchPass * | RenderGraphPass.h | ||
| RenderPassInfo | TSharedPtr< FRHIParallelRenderPassInfo > | RenderGraphPass.h | ||
| StaticUniformBuffers | FUniformBufferStaticBindings | RenderGraphPass.h | ||
| SubCommandLists | TArray< FRHISubCommandList * > | RenderGraphPass.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Create a new command list to record into and inserts it. | RenderGraphPass.h |