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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGBuilder
A temporary context used to collect resources for allocation.
| Name | FCollectResourceContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.h |
| Include Path | #include "RenderGraphBuilder.h" |
Syntax
struct FCollectResourceContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PooledBuffers | FCollectResourceOpArray | RenderGraphBuilder.h | ||
| PooledTextures | FCollectResourceOpArray | RenderGraphBuilder.h | ||
| TransientResources | FCollectResourceOpArray | RenderGraphBuilder.h | ||
| UniformBufferMap | FRDGUniformBufferBitArray | RenderGraphBuilder.h | ||
| UniformBuffers | TArray< FRDGUniformBufferHandle, FRDGArrayAllocator > | RenderGraphBuilder.h | ||
| ViewMap | FRDGViewBitArray | RenderGraphBuilder.h | ||
| Views | TArray< FRDGViewHandle, FRDGArrayAllocator > | RenderGraphBuilder.h |