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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGBuilder
Tracks stack counters of auxiliary passes to avoid calling them recursively.
| Name | FAuxiliaryPass |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.h |
| Include Path | #include "RenderGraphBuilder.h" |
Syntax
struct FAuxiliaryPass
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Clobber | uint8 | RenderGraphBuilder.h | ||
| Dump | uint8 | RenderGraphBuilder.h | ||
| FlushAccessModeQueue | uint8 | RenderGraphBuilder.h | ||
| Visualize | uint8 | RenderGraphBuilder.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsActive() |
RenderGraphBuilder.h | ||
bool IsClobberAllowed() |
RenderGraphBuilder.h | ||
bool IsDumpAllowed() |
RenderGraphBuilder.h | ||
bool IsFlushAccessModeQueueAllowed() |
RenderGraphBuilder.h | ||
bool IsVisualizeAllowed() |
RenderGraphBuilder.h |