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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRDGTextureUAVRef CreateUAV
(
const FRDGTextureUAVDesc& Desc, |
Create graph tracked UAV for a texture from a descriptor. | RenderGraphBuilder.h | |
FRDGBufferUAVRef CreateUAV
(
const FRDGBufferUAVDesc& Desc, |
Create graph tracked UAV for a buffer from a descriptor. | RenderGraphBuilder.h | |
FRDGTextureUAVRef CreateUAV
(
FRDGTextureRef Texture, |
RenderGraphBuilder.h | ||
FRDGBufferUAVRef CreateUAV
(
FRDGBufferRef Buffer, |
RenderGraphBuilder.h |
CreateUAV(const FRDGTextureUAVDesc &, ERDGUnorderedAccessViewFlags)
Description
Create graph tracked UAV for a texture from a descriptor.
| Name | CreateUAV |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.h |
| Include Path | #include "RenderGraphBuilder.h" |
| Source | /Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.inl |
FRDGTextureUAVRef CreateUAV
(
const FRDGTextureUAVDesc & Desc,
ERDGUnorderedAccessViewFlags Flags
)
CreateUAV(const FRDGBufferUAVDesc &, ERDGUnorderedAccessViewFlags)
Description
Create graph tracked UAV for a buffer from a descriptor.
| Name | CreateUAV |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.h |
| Include Path | #include "RenderGraphBuilder.h" |
| Source | /Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.inl |
FRDGBufferUAVRef CreateUAV
(
const FRDGBufferUAVDesc & Desc,
ERDGUnorderedAccessViewFlags Flags
)
CreateUAV(FRDGTextureRef, ERDGUnorderedAccessViewFlags, EPixelFormat)
| Name | CreateUAV |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.h |
| Include Path | #include "RenderGraphBuilder.h" |
FRDGTextureUAVRef CreateUAV
(
FRDGTextureRef Texture,
ERDGUnorderedAccessViewFlags Flags,
EPixelFormat Format
)
CreateUAV(FRDGBufferRef, EPixelFormat, ERDGUnorderedAccessViewFlags)
| Name | CreateUAV |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.h |
| Include Path | #include "RenderGraphBuilder.h" |
FRDGBufferUAVRef CreateUAV
(
FRDGBufferRef Buffer,
EPixelFormat Format,
ERDGUnorderedAccessViewFlags Flags
)