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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRDGTextureSRVRef CreateSRV
(
const FRDGTextureSRVDesc& Desc |
Create graph tracked SRV for a texture from a descriptor. | RenderGraphBuilder.h | |
FRDGBufferSRVRef CreateSRV
(
const FRDGBufferSRVDesc& Desc |
Create graph tracked SRV for a buffer from a descriptor. | RenderGraphBuilder.h | |
FRDGBufferSRVRef CreateSRV
(
FRDGBufferRef Buffer, |
RenderGraphBuilder.h |
CreateSRV(const FRDGTextureSRVDesc &)
Description
Create graph tracked SRV for a texture from a descriptor.
| Name | CreateSRV |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.h |
| Include Path | #include "RenderGraphBuilder.h" |
| Source | /Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.inl |
FRDGTextureSRVRef CreateSRV
(
const FRDGTextureSRVDesc & Desc
)
CreateSRV(const FRDGBufferSRVDesc &)
Description
Create graph tracked SRV for a buffer from a descriptor.
| Name | CreateSRV |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.h |
| Include Path | #include "RenderGraphBuilder.h" |
| Source | /Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.inl |
FRDGBufferSRVRef CreateSRV
(
const FRDGBufferSRVDesc & Desc
)
CreateSRV(FRDGBufferRef, EPixelFormat)
| Name | CreateSRV |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.h |
| Include Path | #include "RenderGraphBuilder.h" |
FRDGBufferSRVRef CreateSRV
(
FRDGBufferRef Buffer,
EPixelFormat Format
)