Navigation
API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGAllocator
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
T * Alloc
(
TArgs&&... Args |
Allocates and constructs an object and tracks it for destruction. | RenderGraphAllocator.h | |
void * Alloc
(
uint64 SizeInBytes, |
Allocates raw memory. | RenderGraphAllocator.h |
Alloc(TArgs &&...)
Description
Allocates and constructs an object and tracks it for destruction.
| Name | Alloc |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphAllocator.h |
| Include Path | #include "RenderGraphAllocator.h" |
template<typename T, typename... TArgs>
T * Alloc
(
TArgs &&... Args
)
Alloc(uint64, uint32)
Description
Allocates raw memory.
| Name | Alloc |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphAllocator.h |
| Include Path | #include "RenderGraphAllocator.h" |
void * Alloc
(
uint64 SizeInBytes,
uint32 AlignInBytes
)