Navigation
API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FPixelShaderUtils > API/Runtime/RenderCore/FPixelShaderUtils/FRasterizeToRectsVS
| Name | FParameters |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/PixelShaderUtils.h |
| Include Path | #include "PixelShaderUtils.h" |
Syntax
class FParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FParameters() |
PixelShaderUtils.h |
Structs
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| zzFuncPtr | void * | PixelShaderUtils.h | |
| zzLastMemberId | zzNextMemberIdDepthIncrement | PixelShaderUtils.h | |
| zzMemberFunc | zzFuncPtr(*) | PixelShaderUtils.h | |
| zzMemberIdDepthIncrement | zzNextMemberIdDownsampleFactor | PixelShaderUtils.h | |
| zzMemberIdDownsampleFactor | zzNextMemberIdInvTextureSize | PixelShaderUtils.h | |
| zzMemberIdInvTextureSize | zzNextMemberIdInvViewSize | PixelShaderUtils.h | |
| zzMemberIdInvViewSize | zzNextMemberIdRectUVBuffer | PixelShaderUtils.h | |
| zzMemberIdRectCoordBuffer | zzFirstMemberId | PixelShaderUtils.h | |
| zzMemberIdRectUVBuffer | zzNextMemberIdRectCoordBuffer | PixelShaderUtils.h | |
| zzTThisStruct | FParameters | PixelShaderUtils.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DepthIncrement | TShaderParameterTypeInfo< float >::TAlignedType | PixelShaderUtils.h | ||
| DownsampleFactor | TShaderParameterTypeInfo< float >::TAlignedType | PixelShaderUtils.h | ||
| InvTextureSize | TShaderParameterTypeInfo< FVector2f >::TAlignedType | PixelShaderUtils.h | ||
| InvViewSize | TShaderParameterTypeInfo< FVector2f >::TAlignedType | PixelShaderUtils.h | ||
| RectCoordBuffer | TShaderResourceParameterTypeInfo< FRDGBufferSRV * >::TAlignedType | PixelShaderUtils.h | ||
| RectUVBuffer | TShaderResourceParameterTypeInfo< FRDGBufferSRV * >::TAlignedType | PixelShaderUtils.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FUniformBufferRHIRef CreateUniformBuffer
(
const FParameters& InContents, |
PixelShaderUtils.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId, |
PixelShaderUtils.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdRectCoordBuffer, |
PixelShaderUtils.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdRectUVBuffer, |
PixelShaderUtils.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInvViewSize, |
PixelShaderUtils.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInvTextureSize, |
PixelShaderUtils.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdDownsampleFactor, |
PixelShaderUtils.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdDepthIncrement, |
PixelShaderUtils.h | ||
static TArray< FShaderParametersMetadata::FMember > zzGetMembers() |
PixelShaderUtils.h |