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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FPixelShaderUtils
Utility vertex shader for rect array based operations. For example for clearing specified parts of an atlas.
| Name | FRasterizeToRectsVS |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/PixelShaderUtils.h |
| Include Path | #include "PixelShaderUtils.h" |
Syntax
class FRasterizeToRectsVS : public FGlobalShader
Inheritance Hierarchy
- FShader → FGlobalShader → FPixelShaderUtils::FRasterizeToRectsVS
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| PixelShaderUtils.h | |||
FRasterizeToRectsVS
(
const ShaderMetaType::CompiledShaderInitializerType& Initializer |
PixelShaderUtils.h |
Classes
| Name | Remarks |
|---|---|
| FParameters | |
| FRectUV |
Structs
| Name | Remarks |
|---|---|
| InternalLinkType |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DerivedType | FRasterizeToRectsVS | PixelShaderUtils.h | |
| FPermutationDomain | TShaderPermutationDomain< FRectUV > | PixelShaderUtils.h | |
| InternalBaseType | typename TGetBaseTypeHelper< FRasterizeToRectsVS >::Type | PixelShaderUtils.h | |
| ShaderMapType | FGlobalShaderMap | PixelShaderUtils.h | |
| ShaderMetaType | FGlobalShaderType | PixelShaderUtils.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CounterBase | int | PixelShaderUtils.h | |
| InterfaceType | ETypeLayoutInterface::Type | PixelShaderUtils.h | |
| ShaderTypeRegistration | FShaderTypeRegistration | PixelShaderUtils.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FTypeLayoutDesc & GetTypeLayout() |
PixelShaderUtils.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FShader * ConstructCompiledInstance
(
const typename FShader::CompiledShaderInitializerType& Initializer |
PixelShaderUtils.h | ||
static FShader * ConstructSerializedInstance() |
PixelShaderUtils.h | ||
static void GetPermutationIdStringImpl
(
int32 PermutationId, |
PixelShaderUtils.h | ||
static const FShaderParametersMetadata * GetRootParametersMetadata() |
PixelShaderUtils.h | ||
static ShaderMetaType & GetStaticType() |
PixelShaderUtils.h | ||
static void InternalDestroy
(
void* Object, |
PixelShaderUtils.h | ||
static void InternalInitializeBases
(
FTypeLayoutDesc& TypeDesc |
PixelShaderUtils.h | ||
static void ModifyCompilationEnvironmentImpl
(
const FShaderPermutationParameters& Parameters, |
PixelShaderUtils.h | ||
static bool ShouldCompilePermutation
(
const FGlobalShaderPermutationParameters& Parameters |
PixelShaderUtils.h | ||
static bool ShouldCompilePermutationImpl
(
const FShaderPermutationParameters& Parameters |
PixelShaderUtils.h | ||
static EShaderPermutationPrecacheRequest ShouldPrecachePermutationImpl
(
const FShaderPermutationParameters& Parameters |
PixelShaderUtils.h | ||
static FTypeLayoutDesc & StaticGetTypeLayout() |
PixelShaderUtils.h |