Navigation
API > API/Runtime > API/Runtime/RenderCore
Class use to add FScene pixel inspect request
| Name | FPixelInspectorRequest |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RendererInterface.h |
| Include Path | #include "RendererInterface.h" |
Syntax
class FPixelInspectorRequest
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPixelInspectorRequest() |
RendererInterface.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FPixelInspectorRequest() |
RendererInterface.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AllowStaticLighting | bool | RendererInterface.h | ||
| BufferIndex | int32 | RendererInterface.h | ||
| FrameCountAfterRenderingCommandSend | int32 | RendererInterface.h | ||
| GBufferPrecision | int32 | GPU state at capture time. | RendererInterface.h | |
| PreExposure | float | RendererInterface.h | ||
| RenderingCommandSend | bool | RendererInterface.h | ||
| RequestComplete | bool | RendererInterface.h | ||
| RequestTickSinceCreation | int32 | RendererInterface.h | ||
| SourceViewportUV | FVector2f | RendererInterface.h | ||
| ViewId | int32 | RendererInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void MarkSendToRendering() |
RendererInterface.h | ||
void SetRequestData
(
FVector2f SrcViewportUV, |
RendererInterface.h |