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Can store arbitrary data so long as it follows alignment restrictions. Intended mostly for read only data uploaded from CPU. Allows sparse allocations and updates from CPU. Float4 versions exist for platforms that don't yet support byte address buffers.
| Name | FMemsetResourceParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/UnifiedBuffer.h |
| Include Path | #include "UnifiedBuffer.h" |
Syntax
struct FMemsetResourceParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Count | uint32 | UnifiedBuffer.h | ||
| DstOffset | uint32 | UnifiedBuffer.h | ||
| Value | uint32 | UnifiedBuffer.h |