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An index buffer resource.
| Name | FIndexBuffer |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderResource.h |
| Include Path | #include "RenderResource.h" |
Syntax
class FIndexBuffer : public FRenderResource
Inheritance Hierarchy
- FRenderResource → FIndexBuffer
Derived Classes
FIndexBuffer derived class hierarchy
- FCubeIndexBuffer
- FDynamicMeshIndexBuffer16
- FDynamicMeshIndexBuffer32
- FGeomCacheIndexBuffer
- FHairCardIndexBuffer
- FParticleIndexBuffer
- FRawIndexBuffer
- FRawIndexBuffer16or32
- FRawStaticIndexBuffer
- FRawStaticIndexBuffer16or32Interface
- FScreenRectangleIndexBuffer
- FSixTriangleParticleIndexBuffer
- FTwoTrianglesIndexBuffer
- FWaterMeshIndexBuffer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FIndexBuffer () |
RenderResource.h | ||
FIndexBuffer
(
const FIndexBuffer& |
RenderResource.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FIndexBuffer() |
RenderResource.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| IndexBufferRHI | FBufferRHIRef | RenderResource.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FBufferRHIRef & GetRHI() |
RenderResource.h | ||
void SetRHI
(
const FBufferRHIRef& BufferRHI |
RenderResource.h |
Overridden from FRenderResource
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetFriendlyName() |
RenderResource.h | ||
virtual void ReleaseRHI () |
Releases the RHI resources used by this resource. | RenderResource.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FIndexBuffer & operator=
(
const FIndexBuffer& Other |
RenderResource.h |