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Vertex shader to perform a screen rotation for Vulkan pre-rotation on mobile.
| Name | FImagePreTransformVS |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/CommonRenderResources.h |
| Include Path | #include "CommonRenderResources.h" |
Syntax
class FImagePreTransformVS : public FGlobalShader
Inheritance Hierarchy
- FShader → FGlobalShader → FImagePreTransformVS
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| CommonRenderResources.h | |||
FImagePreTransformVS
(
const ShaderMetaType::CompiledShaderInitializerType& Initializer |
CommonRenderResources.h |
Classes
| Name | Remarks |
|---|---|
| FParameters |
Structs
| Name | Remarks |
|---|---|
| InternalLinkType |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DerivedType | FImagePreTransformVS | CommonRenderResources.h | |
| InternalBaseType | typename TGetBaseTypeHelper< FImagePreTransformVS >::Type | CommonRenderResources.h | |
| ShaderMapType | FGlobalShaderMap | CommonRenderResources.h | |
| ShaderMetaType | FGlobalShaderType | CommonRenderResources.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CounterBase | int | CommonRenderResources.h | |
| InterfaceType | ETypeLayoutInterface::Type | CommonRenderResources.h | |
| ShaderTypeRegistration | FShaderTypeRegistration | CommonRenderResources.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FTypeLayoutDesc & GetTypeLayout() |
CommonRenderResources.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FShader * ConstructCompiledInstance
(
const typename FShader::CompiledShaderInitializerType& Initializer |
CommonRenderResources.h | ||
static FShader * ConstructSerializedInstance() |
CommonRenderResources.h | ||
static void GetPermutationIdStringImpl
(
int32 PermutationId, |
CommonRenderResources.h | ||
static const FShaderParametersMetadata * GetRootParametersMetadata() |
CommonRenderResources.h | ||
static ShaderMetaType & GetStaticType() |
CommonRenderResources.h | ||
static void InternalDestroy
(
void* Object, |
CommonRenderResources.h | ||
static void InternalInitializeBases
(
FTypeLayoutDesc& TypeDesc |
CommonRenderResources.h | ||
static void ModifyCompilationEnvironmentImpl
(
const FShaderPermutationParameters& Parameters, |
CommonRenderResources.h | ||
static bool ShouldCompilePermutation
(
const FGlobalShaderPermutationParameters& Parameters |
CommonRenderResources.h | ||
static bool ShouldCompilePermutationImpl
(
const FShaderPermutationParameters& Parameters |
CommonRenderResources.h | ||
static EShaderPermutationPrecacheRequest ShouldPrecachePermutationImpl
(
const FShaderPermutationParameters& Parameters |
CommonRenderResources.h | ||
static FTypeLayoutDesc & StaticGetTypeLayout() |
CommonRenderResources.h |