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Base class persistent handler for receiving messages.
| Name | FHandler |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/GPUMessaging.h |
| Include Path | #include "GPUMessaging.h" |
Syntax
class FHandler
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FHandler
(
const TCHAR* InName |
GPUMessaging.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FHandler() |
GPUMessaging.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Name | const TCHAR * | GPUMessaging.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Execute
(
FReader Message |
GPUMessaging.h | ||
const TCHAR * GetName() |
GPUMessaging.h |