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API > API/Runtime > API/Runtime/RenderCore
| Name | FGlobalShaderMapSection |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/GlobalShader.h |
| Include Path | #include "GlobalShader.h" |
Syntax
class FGlobalShaderMapSection : public TShaderMap< FGlobalShaderMapContent, FShaderMapPointerTable >
Inheritance Hierarchy
- FShaderMapBase → TShaderMap → FGlobalShaderMapSection
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GlobalShader.h | |||
FGlobalShaderMapSection
(
EShaderPlatform InPlatform, |
GlobalShader.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | TShaderMap< FGlobalShaderMapContent, FShaderMapPointerTable > | GlobalShader.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Serialize
(
FShaderSerializeContext& Ctx |
GlobalShader.h |
Overridden from FShaderMapBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetShaderList
(
TMap< FHashedName, TShaderRef< FShader > >& OutShaders |
Builds a list of the shaders in a shader map. Key is FShaderType::TypeName | GlobalShader.h | |
virtual void GetShaderPipelineList
(
TArray< FShaderPipelineRef >& OutShaderPipelines |
GlobalShader.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FGlobalShaderMapSection * CreateFromArchive
(
FArchive& Ar |
GlobalShader.h | ||
static FGlobalShaderMapSection * CreateFromCache
(
FShaderCacheLoadContext& Ctx |
GlobalShader.h |