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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FGlobalShaderMap
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TShaderRef< ShaderType > GetShader () |
GlobalShader.h | ||
TShaderRef< ShaderType > GetShader
(
int32 PermutationId |
GlobalShader.h | ||
TShaderRef< ShaderType > GetShader
(
const typename ShaderType::FPermutationDomain& PermutationVector |
Finds the shader with the given type. Asserts on failure. | GlobalShader.h | |
TShaderRef< FShader > GetShader
(
FShaderType* ShaderType, |
GlobalShader.h |
GetShader()
| Name | GetShader |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/GlobalShader.h |
| Include Path | #include "GlobalShader.h" |
template<typename ShaderType>
TShaderRef< ShaderType > GetShader() const
GetShader(int32)
| Name | GetShader |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/GlobalShader.h |
| Include Path | #include "GlobalShader.h" |
template<typename ShaderType>
TShaderRef< ShaderType > GetShader
(
int32 PermutationId
) const
GetShader(const typename ShaderType::FPermutationDomain &)
Description
Finds the shader with the given type. Asserts on failure.
| Name | GetShader |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/GlobalShader.h |
| Include Path | #include "GlobalShader.h" |
template<typename ShaderType>
TShaderRef< ShaderType > GetShader
(
const typename ShaderType::FPermutationDomain & PermutationVector
) const
GetShader(FShaderType *, int32)
| Name | GetShader |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/GlobalShader.h |
| Include Path | #include "GlobalShader.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/GlobalShader.cpp |
TShaderRef< FShader > GetShader
(
FShaderType * ShaderType,
int32 PermutationId
) const