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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FGlobalDynamicReadBuffer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Commit () |
DynamicBufferAllocator.h | ||
void Commit
(
FRHICommandListImmediate& RHICmdList |
Commits allocated memory to the GPU. | DynamicBufferAllocator.h |
Commit()
| Name | Commit |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/DynamicBufferAllocator.h |
| Include Path | #include "DynamicBufferAllocator.h" |
void Commit()
Commit(FRHICommandListImmediate &)
Description
Commits allocated memory to the GPU. WARNING: Once this buffer has been committed to the GPU, allocations remain valid only until the next call to Allocate!
| Name | Commit |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/DynamicBufferAllocator.h |
| Include Path | #include "DynamicBufferAllocator.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/DynamicBufferAllocator.cpp |
void Commit
(
FRHICommandListImmediate & RHICmdList
)