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API > API/Runtime > API/Runtime/RenderCore
| Name | FGlobalDynamicIndexBufferAllocation |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/GlobalRenderResources.h |
| Include Path | #include "GlobalRenderResources.h" |
Syntax
struct FGlobalDynamicIndexBufferAllocation
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Buffer | uint8 * | The location of the buffer in main memory. | GlobalRenderResources.h | |
| FirstIndex | uint32 | The offset in to the index buffer. | GlobalRenderResources.h | |
| IndexBuffer | FIndexBuffer * | The vertex buffer to bind for draw calls. | GlobalRenderResources.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
Returns true if the allocation is valid. | GlobalRenderResources.h |