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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FGlobalDynamicIndexBuffer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAllocationEx Allocate
(
uint32 NumIndices |
Helper function to allocate. | GlobalRenderResources.h | |
FAllocation Allocate
(
uint32 NumIndices, |
Allocates space in the global index buffer. | GlobalRenderResources.h |
Allocate(uint32)
Description
Helper function to allocate.
| Name | Allocate |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/GlobalRenderResources.h |
| Include Path | #include "GlobalRenderResources.h" |
template<typename IndexType>
FAllocationEx Allocate
(
uint32 NumIndices
)
an FAllocation with information regarding the allocated memory.
Parameters
| Name | Remarks |
|---|---|
| NumIndices | The number of indices to allocate. |
Allocate(uint32, uint32)
Description
Allocates space in the global index buffer.
| Name | Allocate |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/GlobalRenderResources.h |
| Include Path | #include "GlobalRenderResources.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/GlobalRenderResources.cpp |
FAllocation Allocate
(
uint32 NumIndices,
uint32 IndexStride
)
An FAllocation with information regarding the allocated memory.
Parameters
| Name | Remarks |
|---|---|
| NumIndices | The number of indices to allocate. |
| IndexStride | The size of an index (2 or 4 bytes). |