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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FGenerateMips > API/Runtime/RenderCore/FGenerateMips/ExecuteCompute
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/GenerateMips.h |
| Include | #include "GenerateMips.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/GenerateMips.cpp |
static void ExecuteCompute
&40;
FRDGBuilder & GraphBuilder,
ERHIFeatureLevel::Type FeatureLevel,
FRDGTextureRef Texture,
FRHISamplerState &42; Sampler,
FRDGBufferRef ConditionBuffer,
uint32 Offset
&41;
Remarks
(SM5+) Generate mips for the requested RDG texture using the compute pass conditionally. if( uint(ConditionBuffer[Offset]) > 0) Execute(...)