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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FGBufferTarget
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/GBufferInfo.h |
| Include | #include "GBufferInfo.h" |
void Init
&40;
EGBufferType InTargetType,
FString InTargetName,
bool bInIsSrgb,
bool bInIsRenderTargetable,
bool bInIsShaderResource,
bool bInIsUsingExtraFlags
&41;