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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FGBufferPacking
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GBufferInfo.h | |||
FGBufferPacking
(
int32 InTargetIndex, |
If we pass in 2 values, it means we use the entire channel | GBufferInfo.h | |
FGBufferPacking
(
int32 InTargetIndex, |
If we pass in 4 values, it means we also need to pack the bits | GBufferInfo.h |
FGBufferPacking()
| Name | FGBufferPacking |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/GBufferInfo.h |
| Include Path | #include "GBufferInfo.h" |
FGBufferPacking()
FGBufferPacking(int32, int32, int32)
Description
If we pass in 2 values, it means we use the entire channel
| Name | FGBufferPacking |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/GBufferInfo.h |
| Include Path | #include "GBufferInfo.h" |
FGBufferPacking
(
int32 InTargetIndex,
int32 InSrcChannelIndex,
int32 InDstChannelIndex
)
FGBufferPacking(int32, int32, int32, int32, int32, int32)
Description
If we pass in 4 values, it means we also need to pack the bits
| Name | FGBufferPacking |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/GBufferInfo.h |
| Include Path | #include "GBufferInfo.h" |
FGBufferPacking
(
int32 InTargetIndex,
int32 InSrcChannelIndex,
int32 InDstChannelIndex,
int32 InSrcBitStart,
int32 InDstBitStart,
int32 InBitNum
)