Navigation
API > API/Runtime > API/Runtime/RenderCore
Inheritance Hierarchy
- FReadBuffer
- FDynamicReadBuffer
- FDynamicAllocReadBuffer
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/DynamicBufferAllocator.h |
| Include | #include "DynamicBufferAllocator.h" |
Syntax
struct FDynamicAllocReadBuffer : public FDynamicReadBuffer
Variables
| Type | Name | Description | |
|---|---|---|---|
| int32 | AllocatedByteCount | ||
| int32 | NumFramesUnused | Number of successive frames for which AllocatedByteCount == 0. | |
| TArray< FShaderResourceViewRHIRef > | SubAllocations |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Lock
(
FRHICommandListBase& RHICmdList |
||
| void | Unlock
(
FRHICommandListBase& RHICmdList |
Unocks the buffer so the GPU may read from it. |