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The base class of objects that need to defer deletion until the render command queue has been flushed.
| Name | FDeferredCleanupInterface |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderDeferredCleanup.h |
| Include Path | #include "RenderDeferredCleanup.h" |
Syntax
class FDeferredCleanupInterface
Derived Classes
FDeferredCleanupInterface derived class hierarchy
- FCardRepresentationData
- FDeferredCleanupSlateBrush
- FDistanceFieldVolumeData
- FLightMap
- FMaterialShaderMap
- FNiagaraShaderMap
- FOpenColorIOShaderMap
- FPreLoadSettingsContainerBase
- FPrimitiveSceneInfo
- FShaderMapResource
- FShadowMap
- FSkeletalMeshObject
- FSkyTextureCubeResource
- FSlateTexture2DRHIRef
- FWidgetRenderer
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FDeferredCleanupInterface() |
RenderDeferredCleanup.h |