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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FComputeShaderUtils::ValidateIndirectArgsBuffer
(
uint32 IndirectArgsBufferSize, |
RenderGraphUtils.h | ||
void FComputeShaderUtils::ValidateIndirectArgsBuffer
(
const FRDGBufferRef IndirectArgsBuffer, |
RenderGraphUtils.h |
FComputeShaderUtils::ValidateIndirectArgsBuffer(uint32, uint32)
| Name | FComputeShaderUtils::ValidateIndirectArgsBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
| Include Path | #include "RenderGraphUtils.h" |
namespace FComputeShaderUtils
{
void FComputeShaderUtils::ValidateIndirectArgsBuffer
(
uint32 IndirectArgsBufferSize,
uint32 IndirectArgOffset
)
}
FComputeShaderUtils::ValidateIndirectArgsBuffer(const FRDGBufferRef, uint32)
| Name | FComputeShaderUtils::ValidateIndirectArgsBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
| Include Path | #include "RenderGraphUtils.h" |
namespace FComputeShaderUtils
{
void FComputeShaderUtils::ValidateIndirectArgsBuffer
(
const FRDGBufferRef IndirectArgsBuffer,
uint32 IndirectArgOffset
)
}