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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FIntVector FComputeShaderUtils::GetGroupCount
(
const int32 ThreadCount, |
Compute the number of groups to dispatch. | RenderGraphUtils.h | |
FIntVector FComputeShaderUtils::GetGroupCount
(
const FIntPoint& ThreadCount, |
RenderGraphUtils.h | ||
FIntVector FComputeShaderUtils::GetGroupCount
(
const FIntPoint& ThreadCount, |
RenderGraphUtils.h | ||
FIntVector FComputeShaderUtils::GetGroupCount
(
const FIntVector& ThreadCount, |
RenderGraphUtils.h | ||
FIntVector FComputeShaderUtils::GetGroupCount
(
const FIntVector& ThreadCount, |
RenderGraphUtils.h |
FComputeShaderUtils::GetGroupCount(const int32, const int32)
Description
Compute the number of groups to dispatch.
| Name | FComputeShaderUtils::GetGroupCount |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
| Include Path | #include "RenderGraphUtils.h" |
namespace FComputeShaderUtils
{
FIntVector FComputeShaderUtils::GetGroupCount
(
const int32 ThreadCount,
const int32 GroupSize
)
}
FComputeShaderUtils::GetGroupCount(const FIntPoint &, const FIntPoint &)
| Name | FComputeShaderUtils::GetGroupCount |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
| Include Path | #include "RenderGraphUtils.h" |
namespace FComputeShaderUtils
{
FIntVector FComputeShaderUtils::GetGroupCount
(
const FIntPoint & ThreadCount,
const FIntPoint & GroupSize
)
}
FComputeShaderUtils::GetGroupCount(const FIntPoint &, const int32)
| Name | FComputeShaderUtils::GetGroupCount |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
| Include Path | #include "RenderGraphUtils.h" |
namespace FComputeShaderUtils
{
FIntVector FComputeShaderUtils::GetGroupCount
(
const FIntPoint & ThreadCount,
const int32 GroupSize
)
}
FComputeShaderUtils::GetGroupCount(const FIntVector &, const FIntVector &)
| Name | FComputeShaderUtils::GetGroupCount |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
| Include Path | #include "RenderGraphUtils.h" |
namespace FComputeShaderUtils
{
FIntVector FComputeShaderUtils::GetGroupCount
(
const FIntVector & ThreadCount,
const FIntVector & GroupSize
)
}
FComputeShaderUtils::GetGroupCount(const FIntVector &, const int32)
| Name | FComputeShaderUtils::GetGroupCount |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
| Include Path | #include "RenderGraphUtils.h" |
namespace FComputeShaderUtils
{
FIntVector FComputeShaderUtils::GetGroupCount
(
const FIntVector & ThreadCount,
const int32 GroupSize
)
}