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API > API/Runtime > API/Runtime/RenderCore
| Name | EWriteShaderSymbols |
| Type | enum |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCompilerCore.h |
| Include Path | #include "ShaderCompilerCore.h" |
Syntax
enum EWriteShaderSymbols
{
Disable = 0,
UnCompress = 1,
Compress = 2,
}
Values
| Name | Remarks |
|---|---|
| Disable | |
| UnCompress | |
| Compress |