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Describes whether an invalidated VT area should be prioritized against others. Allows to improve reactiveness when invalidating a large number of pages
| Name | EVTInvalidatePriority |
| Type | enum |
| Header File | /Engine/Source/Runtime/RenderCore/Public/VirtualTextureEnum.h |
| Include Path | #include "VirtualTextureEnum.h" |
Syntax
enum EVTInvalidatePriority
{
Normal = 0,
High,
UMETA =(Hidden),
}
Values
| Name | Remarks |
|---|---|
| Normal | |
| High | |
| UMETA |