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If this changes you need to make sure all shaders get invalidated
| Name | EShaderCodeFeatures |
| Type | enum |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
| Include Path | #include "ShaderCore.h" |
Syntax
enum EShaderCodeFeatures
{
None = 0,
WaveOps = 1 << 0,
SixteenBitTypes = 1 << 1,
TypedUAVLoadsExtended = 1 << 2,
Atomic64 = 1 << 3,
BindlessResources = 1 << 5,
BindlessSamplers = 1 << 6,
StencilRef = 1 << 7,
BarycentricsSemantic = 1 << 8,
}
Values
| Name | Remarks |
|---|---|
| None | |
| WaveOps | |
| SixteenBitTypes | |
| TypedUAVLoadsExtended | |
| Atomic64 | |
| BindlessResources | |
| BindlessSamplers | |
| StencilRef | |
| BarycentricsSemantic |