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Groups of global shaders which can be used in recursive RHI command lists by platform RHI implementations.
| Name | ERecursiveShader |
| Type | enum |
| Header File | /Engine/Source/Runtime/RenderCore/Public/GlobalShader.h |
| Include Path | #include "GlobalShader.h" |
Syntax
enum ERecursiveShader
{
None = 0,
Resolve = 1 << 0,
Clear = 1 << 1,
Null = 1 << 2,
}
Values
| Name | Remarks |
|---|---|
| None | |
| Resolve | Shaders used for resolving MSAA textures (defined in ResolveShader.h) |
| Clear | Shaders used for clearing textures and buffers (defined in ClearReplacementShaders.h) |
| Null | A null pixel shader (defined above) |