Navigation
API > API/Runtime > API/Runtime/RenderCore
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/RenderGraphDefinitions.h |
| Include | #include "RenderGraphDefinitions.h" |
Syntax
enum ERDGTextureFlags
{
None = 0,
MultiFrame = 1 << 0,
SkipTracking = 1 << 1,
ForceImmediateFirstBarrier = 1 << 2,
MaintainCompression = 1 << 3,
}
Values
| Name | Description |
|---|---|
| None | |
| MultiFrame | Tag the texture to survive through frame, that is important for multi GPU alternate frame rendering. |
| SkipTracking | The buffer is ignored by RDG tracking and will never be transitioned. |
| ForceImmediateFirstBarrier | When set, RDG will perform its first barrier without splitting. |
| MaintainCompression | Prevents metadata decompression on this texture. |
Remarks
Flags to annotate a render graph texture.