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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddEnqueueCopyPass
(
FRDGBuilder& GraphBuilder, |
Adds a pass to readback contents of an RDG buffer. | RenderGraphUtils.h | |
void AddEnqueueCopyPass
(
FRDGBuilder& GraphBuilder, |
Adds a pass to readback contents of an RDG texture. | RenderGraphUtils.h |
AddEnqueueCopyPass(FRDGBuilder &, FRHIGPUBufferReadback *, FRDGBufferRef, uint32)
Description
Adds a pass to readback contents of an RDG buffer.
| Name | AddEnqueueCopyPass |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
| Include Path | #include "RenderGraphUtils.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderGraphUtils.cpp |
void AddEnqueueCopyPass
(
FRDGBuilder & GraphBuilder,
FRHIGPUBufferReadback * Readback,
FRDGBufferRef SourceBuffer,
uint32 NumBytes
)
AddEnqueueCopyPass(FRDGBuilder &, FRHIGPUTextureReadback *, FRDGTextureRef, FResolveRect, uint32)
Description
Adds a pass to readback contents of an RDG texture.
| Name | AddEnqueueCopyPass |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
| Include Path | #include "RenderGraphUtils.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderGraphUtils.cpp |
void AddEnqueueCopyPass
(
FRDGBuilder & GraphBuilder,
FRHIGPUTextureReadback * Readback,
FRDGTextureRef SourceTexture,
FResolveRect Rect,
uint32 SourceSlice
)