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Description
Workaround for layering issue. FShaderParametersMetadata is in RenderCore, so we can't move the logic for initializing the StaticSlots array to the RHI module.
| Name | UE::RHICore::InitStaticUniformBufferSlots |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include Path | #include "RHIResources.h" |
namespace UE
{
namespace RHICore
{
void UE::RHICore::InitStaticUniformBufferSlots
(
FRHIShaderData * ShaderData
)
}
}