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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ERHIAccess RHIGetDefaultResourceState
(
ETextureCreateFlags InUsage, |
Get the best default resource state for the given texture creation flags | RHICommandList.h | |
ERHIAccess RHIGetDefaultResourceState
(
EBufferUsageFlags InUsage, |
Get the best default resource state for the given buffer creation flags | RHICommandList.h | |
ERHIAccess RHIGetDefaultResourceState
(
EBufferUsageFlags InUsage, |
Get the best default resource state for the given buffer creation flags | RHIResources.h | |
ERHIAccess RHIGetDefaultResourceState
(
ETextureCreateFlags InUsage, |
Get the best default resource state for the given texture creation flags | RHIResources.h | |
ERHIAccess RHIGetDefaultResourceState
(
ETextureCreateFlags InUsage, |
Get the best default resource state for the given texture creation flags | RHIUtilities.h | |
ERHIAccess RHIGetDefaultResourceState
(
EBufferUsageFlags InUsage, |
Get the best default resource state for the given buffer creation flags | RHIUtilities.h |
RHIGetDefaultResourceState(ETextureCreateFlags, bool)
Description
Get the best default resource state for the given texture creation flags
| Name | RHIGetDefaultResourceState |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
| Include Path | #include "RHICommandList.h" |
| Source | /Engine/Source/Runtime/RHI/Private/RHIUtilities.cpp |
ERHIAccess RHIGetDefaultResourceState
(
ETextureCreateFlags InUsage,
bool bInHasInitialData
)
RHIGetDefaultResourceState(EBufferUsageFlags, bool)
Description
Get the best default resource state for the given buffer creation flags
| Name | RHIGetDefaultResourceState |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
| Include Path | #include "RHICommandList.h" |
| Source | /Engine/Source/Runtime/RHI/Private/RHIUtilities.cpp |
ERHIAccess RHIGetDefaultResourceState
(
EBufferUsageFlags InUsage,
bool bInHasInitialData
)
RHIGetDefaultResourceState(EBufferUsageFlags, bool)
Description
Get the best default resource state for the given buffer creation flags
| Name | RHIGetDefaultResourceState |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include Path | #include "RHIResources.h" |
| Source | /Engine/Source/Runtime/RHI/Private/RHIUtilities.cpp |
ERHIAccess RHIGetDefaultResourceState
(
EBufferUsageFlags InUsage,
bool bInHasInitialData
)
RHIGetDefaultResourceState(ETextureCreateFlags, bool)
Description
Get the best default resource state for the given texture creation flags
| Name | RHIGetDefaultResourceState |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include Path | #include "RHIResources.h" |
| Source | /Engine/Source/Runtime/RHI/Private/RHIUtilities.cpp |
ERHIAccess RHIGetDefaultResourceState
(
ETextureCreateFlags InUsage,
bool bInHasInitialData
)
RHIGetDefaultResourceState(ETextureCreateFlags, bool)
Description
Get the best default resource state for the given texture creation flags
| Name | RHIGetDefaultResourceState |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIUtilities.h |
| Include Path | #include "RHIUtilities.h" |
| Source | /Engine/Source/Runtime/RHI/Private/RHIUtilities.cpp |
ERHIAccess RHIGetDefaultResourceState
(
ETextureCreateFlags InUsage,
bool bInHasInitialData
)
RHIGetDefaultResourceState(EBufferUsageFlags, bool)
Description
Get the best default resource state for the given buffer creation flags
| Name | RHIGetDefaultResourceState |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIUtilities.h |
| Include Path | #include "RHIUtilities.h" |
| Source | /Engine/Source/Runtime/RHI/Private/RHIUtilities.cpp |
ERHIAccess RHIGetDefaultResourceState
(
EBufferUsageFlags InUsage,
bool bInHasInitialData
)