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Unreal Engine C++ API Reference > Runtime > RHI
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/PipelineStateCache.h |
Include | #include "PipelineStateCache.h" |
Source | /Engine/Source/Runtime/RHI/Private/PipelineStateCache.cpp |
namespace PipelineStateCache
{
void PipelineStateCache::FlushResources()
}
Remarks
Evicts unused state entries based on r.pso.evictiontime time. Called in RHICommandList::BeginFrame
Called at the end of each frame during the RHI . Evicts all items left in the backfill cached based on time