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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/IRHITransientResourceAllocator
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DeallocateMemory
(
FRHITransientTexture* Texture, |
Deallocates the underlying memory for use by a future resource creation call. | RHITransientResourceAllocator.h | |
void DeallocateMemory
(
FRHITransientBuffer* Buffer, |
RHITransientResourceAllocator.h |
DeallocateMemory(FRHITransientTexture *, const FRHITransientAllocationFences &)
Description
Deallocates the underlying memory for use by a future resource creation call.
| Name | DeallocateMemory |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHITransientResourceAllocator.h |
| Include Path | #include "RHITransientResourceAllocator.h" |
void DeallocateMemory
(
FRHITransientTexture * Texture,
const FRHITransientAllocationFences & Fences
)
DeallocateMemory(FRHITransientBuffer *, const FRHITransientAllocationFences &)
| Name | DeallocateMemory |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHITransientResourceAllocator.h |
| Include Path | #include "RHITransientResourceAllocator.h" |
void DeallocateMemory
(
FRHITransientBuffer * Buffer,
const FRHITransientAllocationFences & Fences
)