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API > API/Runtime > API/Runtime/RHI
Viewport bounds structure to set multiple view ports for the geometry shader (needs to be 1:1 to the D3D11 structure)
| Name | FViewportBounds |
| Type | struct |
| Header File | /Engine/Source/Runtime/RHI/Public/RHI.h |
| Include Path | #include "RHI.h" |
Syntax
struct FViewportBounds
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RHI.h | |||
FViewportBounds
(
float InTopLeftX, |
RHI.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Height | float | RHI.h | ||
| MaxDepth | float | RHI.h | ||
| MinDepth | float | RHI.h | ||
| TopLeftX | float | RHI.h | ||
| TopLeftY | float | RHI.h | ||
| Width | float | RHI.h |