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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FTransferResourceParams
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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RHIContext.h |
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RHIContext.h |
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RHIContext.h |
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RHIContext.h |
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FTransferResourceParams()
| |
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| Name |
FTransferResourceParams |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RHI/Public/RHIContext.h |
| Include Path |
#include "RHIContext.h" |
FTransferResourceParams()
FTransferResourceParams(FRHITexture *, uint32, uint32, bool, bool)
| |
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| Name |
FTransferResourceParams |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RHI/Public/RHIContext.h |
| Include Path |
#include "RHIContext.h" |
FTransferResourceParams
(
FRHITexture * InTexture,
uint32 InSrcGPUIndex,
uint32 InDestGPUIndex,
bool InPullData,
bool InLockStepGPUs
)
FTransferResourceParams(FRHIBuffer *, uint32, uint32, bool, bool)
| |
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| Name |
FTransferResourceParams |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RHI/Public/RHIContext.h |
| Include Path |
#include "RHIContext.h" |
FTransferResourceParams
(
FRHIBuffer * InBuffer,
uint32 InSrcGPUIndex,
uint32 InDestGPUIndex,
bool InPullData,
bool InLockStepGPUs
)
FTransferResourceParams(FRHITexture *, const FIntRect &, uint32, uint32, bool, bool)
| |
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| Name |
FTransferResourceParams |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RHI/Public/RHIContext.h |
| Include Path |
#include "RHIContext.h" |
FTransferResourceParams
(
FRHITexture * InTexture,
const FIntRect & InRect,
uint32 InSrcGPUIndex,
uint32 InDestGPUIndex,
bool InPullData,
bool InLockStepGPUs
)