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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FTextureRWBuffer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize3D
(
const TCHAR* InDebugName, |
RHIUtilities.h | ||
void Initialize3D
(
FRHICommandListBase& RHICmdList, |
RHIUtilities.h |
Initialize3D(const TCHAR *, uint32, uint32, uint32, uint32, EPixelFormat, ETextureCreateFlags)
| Name | Initialize3D |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIUtilities.h |
| Include Path | #include "RHIUtilities.h" |
void Initialize3D
(
const TCHAR * InDebugName,
uint32 BytesPerElement,
uint32 SizeX,
uint32 SizeY,
uint32 SizeZ,
EPixelFormat Format,
ETextureCreateFlags Flags
)
Initialize3D(FRHICommandListBase &, const TCHAR *, uint32, uint32, uint32, uint32, EPixelFormat, ETextureCreateFlags)
| Name | Initialize3D |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIUtilities.h |
| Include Path | #include "RHIUtilities.h" |
void Initialize3D
(
FRHICommandListBase & RHICmdList,
const TCHAR * InDebugName,
uint32 BytesPerElement,
uint32 SizeX,
uint32 SizeY,
uint32 SizeZ,
EPixelFormat Format,
ETextureCreateFlags Flags
)