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API > API/Runtime > API/Runtime/RHI
| Name | FStaticShaderPlatformNames |
| Type | class |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIStaticShaderPlatformNames.h |
| Include Path | #include "RHIStaticShaderPlatformNames.h" |
Syntax
class FStaticShaderPlatformNames
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStaticShaderPlatformNames() |
RHIStaticShaderPlatformNames.h |
Structs
| Name | Remarks |
|---|---|
| FPlatform |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| NumPlatforms | const uint32 | RHIStaticShaderPlatformNames.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Platforms | FStaticShaderPlatformNames::FPlatform | RHIStaticShaderPlatformNames.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FName & GetPlatformName
(
EShaderPlatform Platform |
RHIStaticShaderPlatformNames.h | ||
const FName & GetShaderFormat
(
EShaderPlatform Platform |
RHIStaticShaderPlatformNames.h | ||
const FName & GetShaderPlatform
(
EShaderPlatform Platform |
RHIStaticShaderPlatformNames.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FStaticShaderPlatformNames & Get() |
RHIStaticShaderPlatformNames.h | ||
static uint32 GetStaticPlatformIndex
(
EShaderPlatform Platform |
RHIStaticShaderPlatformNames.h | ||
static bool IsStaticPlatform
(
EShaderPlatform Platform |
RHIStaticShaderPlatformNames.h |