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FScopedGPUDefragLock can't cover any scope that will add dcb commands or we might deadlock.
| Name | FScopedGPUDefragLock |
| Type | class |
| Header File | /Engine/Source/Runtime/RHI/Public/GPUDefragAllocator.h |
| Include Path | #include "GPUDefragAllocator.h" |
Syntax
class FScopedGPUDefragLock
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedGPUDefragLock
(
FGPUDefragAllocator& InDefragAllocator |
GPUDefragAllocator.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedGPUDefragLock() |
GPUDefragAllocator.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DefragAllocator | FGPUDefragAllocator & | GPUDefragAllocator.h |