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Unreal Engine C++ API Reference > Runtime > RHI
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/RHI.h |
Include | #include "RHI.h" |
Syntax
struct FSamplerStateInitializerRHI
Variables
Type | Name | Description | |
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TEnumAsByte< ESamplerAddressMode > | AddressU | |
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TEnumAsByte< ESamplerAddressMode > | AddressV | |
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TEnumAsByte< ESamplerAddressMode > | AddressW | |
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uint32 | BorderColor | |
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TEnumAsByte< ESamplerFilter > | Filter | |
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int32 | MaxAnisotropy | |
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float | MaxMipLevel | Largest mip map level that will be used, where 0 is the highest resolution mip level. |
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float | MinMipLevel | Smallest mip map level that will be used, where 0 is the highest resolution mip level. |
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float | MipBias | |
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TEnumAsByte< ESamplerCompareFunction > | SamplerComparisonFunction |
Constructors
Type | Name | Description | |
---|---|---|---|
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FSamplerStateInitializerRHI
(
ESamplerFilter InFilter, |