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Data structure to store information about resource parameter in a shader parameter structure.
| Name | FRHIUniformBufferResourceInitializer |
| Type | struct |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIUniformBufferLayoutInitializer.h |
| Include Path | #include "RHIUniformBufferLayoutInitializer.h" |
Syntax
struct FRHIUniformBufferResourceInitializer
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DECLARE_EXPORTED_TYPE_LAYOUT
(
FRHIUniformBufferResourceInitializer, |
RHIUniformBufferLayoutInitializer.h | ||
LAYOUT_FIELD
(
uint16, |
Byte offset to each resource in the uniform buffer memory. | RHIUniformBufferLayoutInitializer.h | |
LAYOUT_FIELD
(
EUniformBufferBaseType, |
Type of the member that allow (). | RHIUniformBufferLayoutInitializer.h |