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API > API/Runtime > API/Runtime/RHI
| Name | FRHITransientAliasingInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/RHI/Public/RHITransition.h |
| Include Path | #include "RHITransition.h" |
Syntax
struct FRHITransientAliasingInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRHITransientAliasingInfo() |
RHITransition.h |
Enums
Public
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Action | enum FRHITransientAliasingInfo::EAction | RHITransition.h | ||
| Buffer | FRHIBuffer * | RHITransition.h | ||
| FRHITransientAliasingInfo | union FRHITransientAliasingInfo | RHITransition.h | ||
| Overlaps | TArrayView< const FRHITransientAliasingOverlap > | List of prior resource overlaps to use when acquiring. Must be empty for discard operations. | RHITransition.h | |
| Resource | FRHIResource * | RHITransition.h | ||
| Texture | FRHITexture * | RHITransition.h | ||
| Type | enum FRHITransientAliasingInfo::EType | RHITransition.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsAcquire() |
RHITransition.h | ||
bool IsBuffer() |
RHITransition.h | ||
bool IsDiscard() |
RHITransition.h | ||
bool IsTexture() |
RHITransition.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FRHITransientAliasingInfo Acquire
(
FRHITexture* Texture, |
RHITransition.h | ||
static FRHITransientAliasingInfo Acquire
(
FRHIBuffer* Buffer, |
RHITransition.h | ||
static FRHITransientAliasingInfo Discard
(
FRHITexture* Texture |
RHITransition.h | ||
static FRHITransientAliasingInfo Discard
(
FRHIBuffer* Buffer |
RHITransition.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FRHITransientAliasingInfo& RHS |
RHITransition.h | ||
bool operator==
(
const FRHITransientAliasingInfo& RHS |
RHITransition.h |